How did esports start? From the development of computers, and then toys for it. Virtual reality has developed so much that it is not much different from the real one, and more and more young people are being drawn into it. You do not have to be a professional and spend a lot of time training, you can also have fun on player-space, watching the tournaments of your favorite team and watching them throughout the season.
But where did the word “sport” come from? We explain. First of all, these games have sports excitement and competition, which are not much inferior to traditional types – football, hockey, basketball. You get almost the same emotions from the victory of your team.
The difference was that big money was spinning in the same football. And where to get finance for a teenager who sits with a joystick in his chair? But every year more and more money appeared in computer toys. The same principle of donation, when you upgrade a stronger hero in the game not by going through the stages, spending time on it, but by injecting funds.
Or another principle – streams. One strong player goes through the stages in real time on YouTube, and those who are weaker and addicted to this game look at him, and then donate money to him.
When the word “cyber” was given the prefix “sport”, this gave rise to major sponsors to invest in this phenomenon. Now every esports team is owned by large companies, like football clubs. Yes, and here too there are transfers, as in football.
The annual budget of the esports team is $5 million, and the players’ contracts indicate both the salaries and the percentage that the organization withholds from the prize money if the club wins. If we talk about salaries, then the biggest in eSports can reach up to half a million dollars a year.
The athlete’s income consists of a part of the prize money. In esports, the club keeps 10-20 percent, everything else goes directly to the players.
- Modern computer games combine a huge virtual world in which there are such key concepts as “plot”, “images of heroes”, “landscape”, “interior”, “psychologism” and much more. Visual novels in computer disciplines contain texts that users must read carefully in order to complete a specific task. Today, game development companies employ philologists and linguists who check text for spelling, punctuation, and grammar. Therefore, cybersport, among other things, develops speech and reading competencies among schoolchildren.
- Esports is an integral part of leisure and earnings. Within the framework of sports activities (training and competitive processes), there are many professions in which you can realize yourself. This is not only the cybersportsman himself, but also the team coach, its manager, sports psychologist, marketer, commentator, sports referee, etc.
- Most esports disciplines are characterized by the presence of a team game and cooperation, where in critical situations it is necessary to solve complex problems in the shortest period of time. And this means that without properly constructed communication, e-sportsmen would not be able to achieve high results.